The octopus has spat black ink to force the little fish to flee. The players have to cooperate with each other to help the fish reach the clearer waters of the lagoon.
GAME PREPARATION:
The octopus is set up and placed inside the board with the ink stain. On top of this, the 12 fish are placed at the bottom. Next to this board, the other one, which contains the clean waters, is placed. The hourglass is put on the table.
GAME DEVELOPMENT:
The players play in pairs and, cooperating, they have to try to move all the fish from the dirty waters to the clean ones before time runs out.
As the fish have 2 magnets, they will have to coordinate very well with the help of the fishing rods.
1, 2, 3! We turn the hourglass and start! The players, in pairs, will have to catch a fish, lift it, and move it to the other board. Once it is moved, the next players will go for another, and so on.
If we succeed, we have won! If, on the contrary, we do not succeed, we will have lost and we will try again all together!